{"author_name":"SLiV","cat":"LD #23","comments":[],"epoch":1335099840,"likes":0,"metadata":{"p_key":"56901","p_author":"SLiV","p_authorkey":"5277","p_urlkey":"92650","p_title":"Yay, graph theory!","p_cat":"LD #23","p_event":"LD23","p_time":"1335099840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5277","us_name":"SLiV","us_username":"sliv","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img class=\"size-medium wp-image-130896 alignright\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/IMG-20120422-00022-300x225.jpg\" alt=\"graph theory\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/IMG-20120422-00022-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/IMG-20120422-00022-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/IMG-20120422-00022.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>So in order to get my enemy AI working, I&#8217;ll need to get my hands dirty on some graph theory. Yay! \/<em>sarcasm<\/em><\/p>\n <p>Since GameMaker isn&#8217;t gonna be al that helpful, I&#8217;ll code my AI in C instead. (Which, I know, seems a bit redundant, but what can I say, I just like GM.)<\/p>\n <p>Or!, I could just skip AI for a bit and focus on other parts of the game, such as a goal, a victory screen, a game over screen, etc.<\/p>\n <p>By the way, the graph in the picture doesn&#8217;t actually represent my level. My entire game will be one level, and in the current planning, it&#8217;s gonna be huge. You could say, the size of a small planet. (=<em> little world, get it? Haha, see, I&#8217;m not crazy.<\/em>)<\/p>\n <p>At any rate, let&#8217;s get back to work!<\/p>","time":"April 22nd, 2012 8:04 am","title":"Yay, graph theory!"}