{"author_name":"alprkskn","cat":"LD #23","comments":[],"epoch":1335093960,"likes":0,"metadata":{"p_key":"56951","p_author":"alprkskn","p_authorkey":"10845","p_urlkey":"92700","p_title":"brace yourselves, deadline approaches\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1335093960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10845","us_name":"alprkskn","us_username":"alprkskn","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>O hai everyone!<\/p>\n <p>2\/3 of the time had passed. As usual, i&#8217;m not at 2\/3 completion according to my initial thoughts, but that could be foreseen. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I kinda switch between coding and drawing when i&#8217;m bored of doing one, so they both sort of going together. So far:<\/p>\n <p>&#8211; I got dynamic planet shadows, according to their position and distance to sun etc.<\/p>\n <p>&#8211; Png based map editing, didn&#8217;t really pay attention to this, cuz i won&#8217;t be doing so many different solar systems.<\/p>\n <p>&#8211; Planet based \u00a0gravity things. (was hard to configure, so i will try to perfect it if i find the time.)<\/p>\n <p>&#8211; And a solid idea how to turn this into a game.<\/p>\n <p>&#8211; A nice space background with blinking stars. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Here&#8217;s the ss of my progress &#8217;till now:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/brace-yourselves-deadline-approaches\/ssss02\/\" rel=\"attachment wp-att-130585\"><img class=\"alignnone size-medium wp-image-130585\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/SSss02-300x246.png\" alt=\"\" width=\"300\" height=\"246\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/SSss02-300x246.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/SSss02-550x451.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/SSss02.png 656w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>After this i&#8217;m gonna implement:<\/p>\n <p>&#8211; an orbiting system for moons and the usual planets soon to be added.<\/p>\n <p>&#8211; a fuel(based on core temperature of the earth. :P) dynamic. Movement(and some secret <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> cool actions) will be based on that. not to mention that you can charge that by coming near to sun(beware it&#8217;s gravitational force btw.).<\/p>\n <p>&#8211; as i mentioned moons; our goal will probably be collecting( or even destroying by throwing them into sun? ) other planets&#8217; moons.<\/p>\n <p>&#8211; and a GUI of course, with some stroy telling. \ud83d\ude00<\/p>\n <p>Then it comes to polishing, issues are basicly these:<\/p>\n <p>&#8211; particles, particles, particles. as Napo&#8230; sorry Notch says.<\/p>\n <p>&#8211; Gravitational Auras, so you will be aware what you are approaching to. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> &lt; Kinda Angry Birds Space ripoff. &gt;<\/p>\n <p>&#8211; Probably asteroids, comets and such independent bodies, that you can crash into.<\/p>\n <p>We&#8217;ll see how much i will be able to put into my game in last 12 hours.<\/p>\n <p>Peace out &#8217;till my next update. Good luck!<\/p>","time":"April 22nd, 2012 6:26 am","title":"brace yourselves, deadline approaches\u2026"}