{"author_name": "Waffenwars", "cat": "LD #23", "comments": [], "epoch": 1335091440, "likes": 1, "metadata": {"p_key": "56965", "p_author": "Waffenwars", "p_authorkey": "11573", "p_urlkey": "92714", "p_title": "Block types", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335091440", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "11573", "us_name": "Waffenwars", "us_username": "waffenwars", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>switching between block types, occupying and freeing resources now works, kind of.<br />\n I coded it so fast I barely know how it works myself. So I will take a break<br />\n and go bug hunting to make sure the numbers even out. After that I will start implementing the functionality of each block type, add increasing difficulty, some simple goals, and all will be done. Sounds easy, but I doubt it will turn out that way.</p>\n <p><img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/blocks.jpg\" alt=\"blocks!\" /></p>", "time": "April 22nd, 2012 5:44 am", "title": "Block types"}