{"author_name":"juaxix","cat":"LD #23","comments":[],"epoch":1335090180,"likes":1,"metadata":{"p_key":"56976","p_author":"juaxix","p_authorkey":"10960","p_urlkey":"92725","p_title":"Second prototype for tiny world travel","p_cat":"LD #23","p_event":"LD23","p_time":"1335090180","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10960","us_name":"juaxix","us_username":"juaxix","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The second game prototype, in this moment i was thinking in several world with multitouch support, but i consider it is more fun to have more minigames, transitions and more action, so i set #houses later, but first take a look at the video:<br \/>\n <a href=\"http:\/\/yfrog.com\/3tcm0z\" target=\"_blank\">http:\/\/yfrog.com\/3tcm0z<\/a><\/p>\n <p>At this point all the graphics are done, some procedural graphics were done after and then i added the second minigame.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/arcade-game\/\" rel=\"tag\">arcade game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-logic\/\" rel=\"tag\">game logic<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-prototype\/\" rel=\"tag\">game prototype<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/space-game\/\" rel=\"tag\">space game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/think-game\/\" rel=\"tag\">think game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-world\/\" rel=\"tag\">tiny world<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-world-travel\/\" rel=\"tag\">tiny-world-travel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/touch-game\/\" rel=\"tag\">touch game<\/a><\/p>","time":"April 22nd, 2012 5:23 am","title":"Second prototype for tiny world travel"}