{"author_name": "mattchu", "cat": "LD #23", "comments": [], "epoch": 1335089340, "likes": 0, "metadata": {"p_key": "56983", "p_author": "mattchu", "p_authorkey": "8693", "p_urlkey": "92732", "p_title": "Let there be sound!", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335089340", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "8693", "us_name": "mattchu", "us_username": "mattchu", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>I added sound to IPSA. They&#8217;re just a few basic sound effects made with SFXR, but it adds to the experience.</p>\n <p>I think I&#8217;m going to do a basic background track for it sometime today. Then maybe change the end of the game from a pop-up to a screen of some sort (well, two, one for winning, one for losing), and then it should be done.</p>\n <p>I also fixed one of the most embarrassing side-effects of copy-pasting similar code. Not paying attention to variable names. &gt;.&gt;</p>\n <p><a href=\"http://anotherdayanotherga.me/games/ld23/ipsa-ld23.exe\">Download</a>.</p>", "time": "April 22nd, 2012 5:09 am", "title": "Let there be sound!"}