{"author_name":"mattchu","cat":"LD #23","comments":[],"epoch":1335084720,"likes":0,"metadata":{"p_key":"57022","p_author":"mattchu","p_authorkey":"8693","p_urlkey":"92771","p_title":"Fixed a nasty bug\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1335084720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8693","us_name":"mattchu","us_username":"mattchu","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Turned out to be more of a &#8220;careless mistake&#8221;. I had had the icons that appear over characters&#8217; heads check every step to see if they were still above their original &#8220;target&#8221; and if they weren&#8217;t, then they would implode. That check was set BEFORE the parts of the code that relied on the existence of that object. I had thought that simply having that check would keep me from needing to check if the instances existed, since the object was supposed to destroy itself beforehand. Nope. Turns out I needed checks for every different type of object call I made, to make sure it existed. <\/p>\n <p>And so I fixed it. Hopefully. And hopefully that&#8217;s the last game-crashing bug.<\/p>\n <p>Same download link as before:<\/p>\n <p><a href=\"http:\/\/anotherdayanotherga.me\/games\/ld23\/ipsa-ld23.exe\">Download<\/a>.<\/p>\n <p>Next up, sound. Then the How-to.<\/p>\n <p>(<em>EDIT: There&#8217;s still always the sort-of how-to in the last post: http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/first-release-almost-done\/ <\/em>)<\/p>\n <p>Still looking for feedback! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>EDIT: Oh, forgot to mention before. Due to the way it scales to; 1. Allow sprites to be decently visible, and 2. Allow everything to fit on screen without looking cluttered, it runs at a <em>fixed<\/em> 960&#215;768 resolution. Yes, it&#8217;s weird. It&#8217;s fullscreen by default to accommodate the fact that most computers seem to run in either 1024&#215;768 or 1366&#215;768 mode nowadays.<\/p>","time":"April 22nd, 2012 3:52 am","title":"Fixed a nasty bug\u2026"}