{"author_name":"JNI","cat":"LD #35","comments":[],"epoch":1462031640,"likes":3,"metadata":{"p_key":"5703","p_author":"JNI","p_authorkey":"91576","p_urlkey":"41153","p_title":"Started working on a second part of my entry\u2026","p_cat":"LD #35","p_event":"LD35","p_time":"1462031640","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"91576","us_name":"JNI","us_username":"jni","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I had so much fun during the development of Battle of Creatures(http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=91576)<\/p>\n <p>that I decided to create a second part.<\/p>\n <p>So I like the base style of the game but it&#8217;s a bit boring after a time just shooting around without any progress!<\/p>\n <p>My idea is to implement some kind op ep system to level up and unlock monsters, weapons and other stuff.<\/p>\n <p>I also want to create levels there you have to reach an end point after different stages,<\/p>\n <p>breaking barricades or kill a special amount of monsters before the next door opens&#8230;<\/p>\n <p>I also decided to stop working alone and found a teammate who will create the levels(we talked about 200 with different bioms,&#8230;)<\/p>\n <p>Today I started creating the second part and created some more assets.<\/p>\n <p><img class=\"alignleft size-full wp-image-561486\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorkingStart.png\" alt=\"WorkingStart\" width=\"708\" height=\"625\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorkingStart-300x265.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorkingStart-550x486.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorkingStart.png 708w\" sizes=\"(max-width: 708px) 100vw, 708px\" \/><\/p>","time":"April 30th, 2016 10:54 am","title":"Started working on a second part of my entry\u2026"}