{"author_name":"bwdevel","cat":"LD #23","comments":[],"epoch":1335081780,"likes":2,"metadata":{"p_key":"57048","p_author":"bwdevel","p_authorkey":"12229","p_urlkey":"92797","p_title":"Overcrowding in Tiny World","p_cat":"LD #23","p_event":"LD23","p_time":"1335081780","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"12229","us_name":"bwdevel","us_username":"bwdevel","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img src=\"http:\/\/i.imgur.com\/QQdnM.png\" \/><\/p>\n <p>I find myself routinely &#8220;playing&#8221; with my game when I&#8217;m working on other problems. I decided to see how many AI I can drop on my world and maintain 30FPS. It seems that magic number is ~2500. I suspect that number may go down one my AI learns perform actions other than wondering the globe.<\/p>","time":"April 22nd, 2012 3:03 am","title":"Overcrowding in Tiny World"}