CA stuff done, moving onto content creation

I’ve got my cellular automata algorithm working pretty well. There’s still some coding left, as the individual rules for the cell mutations can get pretty complex. But I’d say the bulk is done. And given the late start, we’re doing good on time.

Now the rest of the work is in creating those cell/block types, their rules, and the visuals. This is the fun part where we get to beautify and make the game feel complete. Wish us luck!