The code actually like…runs? If only it did something.

JADE: Alriight!

 

More than halfway through the gamejam and i’m almost ready to for real start.  My personal goals going into LD23 were: make a network multiplayer 3d game.

So, naturally, i’ve wasted like a day and a half dicking about with turning my dedicated client/dedicated server code in my game engine into a single client/serverable application.  Implementing a lobby.  There is chat.  It’s exciting, for real.

Also I was distracted by the office party friday night – so theres that too.

 

Anyway: obligatory pictures of nothing, GO:

The Mona Lisa

game - main menu

Inspiring main menu!  It looks like pretty much any other main menu of my game engine’s wildfire module…but this one has the magic Add Server button! [Note to everyone who hasn’t seen my other wildfire games, i.e. EVERYONE: usually you have to add servers by hacking the INI].  This took way longer than it should have.  There was a puppy around.

 

The Mona Lisa

game - lobby state

And my first ever network game lobby!  I am sure kinoko will adore my awesome, awesome UI/UX design here. [Note to everyone: she won’t.]

And so far the game itself is just a starfield – with chat support!

The Mona Lisa

game - active state

In case you were wondering if I’ve just done nothing, i do actually have the basic game model skeletoned out in a mess of C++ structs&classes.  Course, its not rendering yet.  At least now you can join/quit/chat/etc, which is really probably more actual work than the game itself.

 

And now i’ve just wasted like 2-4 minutes of your time.  It is now time to crank the k-pop in my headphones and attempt to put a-cute-little-fox-in-a-go-kart kinoko made me…IIIIIINNNN SPPPPPAAAAAAACCCCEEEEE

 

peace