{"author_name":"pbackx","cat":"LD #23","comments":[],"epoch":1335074580,"likes":0,"metadata":{"p_key":"57109","p_author":"pbackx","p_authorkey":"5353","p_urlkey":"92858","p_title":"Day 2 Plans","p_cat":"LD #23","p_event":"LD23","p_time":"1335074580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5353","us_name":"pbackx","us_username":"pbackx","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>After yesterday&#8217;s slow start and change of plans, I now have the gameplay to where it&#8217;s enjoyable. It&#8217;s not perfect, but it is a good foundation.<\/p>\n <p>Today, I have about 7 hours to spent, I&#8217;m planning the following:<\/p>\n <ul>\n <li>1 hour: improving the current interface (health + resource display currently is far too small)<\/li>\n <li>1 hour: adding a few introductory levels to explain the gameplay<\/li>\n <li>2.5 hours: improving sprites (I won&#8217;t be able to add any kind of animation, sadly)<\/li>\n <li>2.5 hours: adding sound and maybe music (unlikely)<\/li>\n <\/ul>\n <p>So lets get started &#8230;<\/p>","time":"April 22nd, 2012 1:03 am","title":"Day 2 Plans"}