{"author_name":"AD-Edge","cat":"LD #23","comments":[],"epoch":1335068280,"likes":8,"metadata":{"p_key":"57153","p_author":"AD-Edge","p_authorkey":"3467","p_urlkey":"92902","p_title":"19 Hours to go \u2013 Getting there","p_cat":"LD #23","p_event":"LD23","p_time":"1335068280","p_likes":"8","p_comments":"0","p_status":"UPD5","us_key":"3467","us_name":"AD-Edge","us_username":"ad-edge","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Last night had its difficulties (power went out, of course) but at least it might make for a more interesting timelapse &#8211; slowly watching my battery drain away. I got a few more hours sleep than planned as well, which is only a good thing on the first night. I feel like tonight will be a tough one, wont be getting much sleep at all.<\/p>\n <p>Either way, since the last post heres the updated &#8216;implemented feature list&#8217; so far (new stuff in bold) &#8211;<\/p>\n <ul>\n <li>Cockroaches ( basic behavior programmed and simple model) &#8211; <strong>now animated<br \/>\n <\/strong><\/li>\n <li>Basic test area for testing features &#8211; <strong>with some items to collect<\/strong><\/li>\n <li>Player setup and physics (basic walking animations, movement, physics (you can fall over) and camera-look done so far)<\/li>\n <li>Dynamic lighting initial setup (dynamic shadows working)<\/li>\n <li><strong>Player recovery &#8211; you can now get back up if you fall over<\/strong><\/li>\n <li><strong>Running and jumping<\/strong><\/li>\n <li><strong>Inventory (going to keep it basic, since the system I made is very simple)<\/strong><\/li>\n <li><strong>Doors which only open if you have the right key<\/strong><\/li>\n <li><strong>Spiders &#8211; fully animated with walking and idle animations <\/strong><\/li>\n <li><strong>The players main &#8216;power&#8217; &#8211; the ability to take over small creatures (and hence the theme)<\/strong><\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Next up I want to give the player a proper light source, and a model for cutscenes and the intro animation. Then its time to get into some serious level design and put all of these features to use.<\/p>\n <p>Couple of screenshots:<\/p>\n <div style=\"width: 514px\" class=\"wp-caption aligncenter\"><img class=\"  \" src=\"http:\/\/i.imgur.com\/f56M0.jpg\" alt=\"\" width=\"504\" height=\"269\" \/><p class=\"wp-caption-text\">Creepy....<\/p><\/div>\n <div style=\"width: 528px\" class=\"wp-caption aligncenter\"><img class=\"   \" src=\"http:\/\/i.imgur.com\/8kqKu.jpg\" alt=\"\" width=\"518\" height=\"327\" \/><p class=\"wp-caption-text\">Spider!<\/p><\/div>\n <div style=\"width: 500px\" class=\"wp-caption aligncenter\"><img class=\"  \" src=\"http:\/\/i.imgur.com\/Qo2Ya.jpg\" alt=\"\" width=\"490\" height=\"279\" \/><p class=\"wp-caption-text\">Inventory with one key - corresponding (test) door opened<\/p><\/div>","time":"April 21st, 2012 11:18 pm","title":"19 Hours to go \u2013 Getting there"}