{"author_name":"InsanityBringer","cat":"LD #23","comments":[],"epoch":1335064380,"likes":0,"metadata":{"p_key":"57170","p_author":"InsanityBringer","p_authorkey":"507942","p_urlkey":"92919","p_title":"Oops\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1335064380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507942","us_name":"InsanityBringer","us_username":"InsanityBringer","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So, while making my shotgun code, I created a quickie terrible hitscan method. However, I actually managed to neglect entity positions when checking to see if it intersects an entity, so as a result the line attack method would always harm the first hurtable entity in entitylist.<\/p>\n <p>I guess this explains the terrible accruacy issues I was having with my weapons. Well, they seem to be fixed now. \u00a0And then in five minutes I&#8217;m going to find another horrible oversight like this. it&#8217;s fun! \ud83d\ude1b<\/p>","time":"April 21st, 2012 10:13 pm","title":"Oops\u2026"}