{"author_name":"InsanityBringer","cat":"LD #23","comments":[],"epoch":1335063180,"likes":0,"metadata":{"p_key":"57178","p_author":"InsanityBringer","p_authorkey":"507942","p_urlkey":"92927","p_title":"There\u2019s a shotgun now","p_cat":"LD #23","p_event":"LD23","p_time":"1335063180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507942","us_name":"InsanityBringer","us_username":"InsanityBringer","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/i.imgur.com\/rwno5.png\"><img src=\"http:\/\/i.imgur.com\/rwno5.png\" alt=\"\" width=\"464\" height=\"480\" \/><\/a><\/p>\n <p>(as always click for less ugly)<\/p>\n <p>Well, the basis for the gun system is now in, you can fire guns and shoot monsters with your weapons now. I&#8217;m trying to debug some serious accuracy problems with the shotgun though, where you can stand next to a monster and somehow manage to mostly miss. That just ain&#8217;t right.<\/p>\n <p>I&#8217;m not over happy with the &#8220;RECHARGING&#8221; meter though. I might just replace it with a little bar of some sort to indicate the time between fires.<\/p>","time":"April 21st, 2012 9:53 pm","title":"There\u2019s a shotgun now"}