{"author_name":"mtthwcmpbll","cat":"LD #23","comments":[],"epoch":1335062160,"likes":0,"metadata":{"p_key":"57192","p_author":"mtthwcmpbll","p_authorkey":"3178","p_urlkey":"92941","p_title":"Mothership! Progress Report","p_cat":"LD #23","p_event":"LD23","p_time":"1335062160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3178","us_name":"mtthwcmpbll","us_username":"mtthwcmpbll","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>It&#8217;s been slow going today, although I&#8217;ve made some basic progress. \u00a0I swear every time that I&#8217;m a.) not going to make a 2D game or b.) not using Unity, but I inevitably end up back in bed with both and just as ornery about it as the last time.<\/p>\n <p>I picked up a copy of SpriteManager 2 and EzGUI a little while ago, which (at the time) were the only capable 2D system for the Unity. \u00a0The workflows to get anything put together with them are&#8230;not straightforward, and don&#8217;t map to any other 2D framework or tool set I&#8217;m used to (either for GUI design or game stuff). \u00a0Anyways, I probably need to take a look at what people are using these days, as there are a couple of options now.<\/p>\n <p>All this to say that I&#8217;ve been fighting with my tools as usual, so rather than putting up a build that doesn&#8217;t do anything really, I&#8217;ll put up a screenshot with all of my abstract placeholder art. \u00a0I&#8217;ve currently got basic movement working for the mothership (the big circle) based on applying force with mouse dragging. \u00a0The button&#8217;s don&#8217;t do anything quite yet, but they&#8217;ll be used to queue up production of another minion. \u00a0Tomorrow morning, I&#8217;m hoping to get the minions sitting next to the mothership to orbit and swarm, at which point thing&#8217;s will start to look like the game in my head. \u00a0I&#8217;m worried I won&#8217;t get to having an actual enemy by tomorrow evening, but we&#8217;ll see how long things take in the morning.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/mothership-progress-report\/mothershipworkinprogress-1\/\" rel=\"attachment wp-att-128837\"><img class=\"alignnone  wp-image-128837\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/MothershipWorkInProgress-1.png\" alt=\"\" width=\"463\" height=\"337\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/MothershipWorkInProgress-1-300x218.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/MothershipWorkInProgress-1-550x400.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/MothershipWorkInProgress-1.png 662w\" sizes=\"(max-width: 463px) 100vw, 463px\" \/><\/a><\/p>\n <p>Exciting, huh? \u00a0More tomorrow <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamejams\/\" rel=\"tag\">gamejams<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld23\/\" rel=\"tag\">ld23<\/a><\/p>","time":"April 21st, 2012 9:36 pm","title":"Mothership! Progress Report"}