{"author_name": "uprightpath", "cat": "LD #23", "comments": [], "epoch": 1335059220, "likes": 1, "metadata": {"p_key": "57215", "p_author": "uprightpath", "p_authorkey": "10562", "p_urlkey": "92964", "p_title": "LD#23- Ugh! Am I using scaling without knowing it!?", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335059220", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "10562", "us_name": "uprightpath", "us_username": "uprightpath", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Ugh! So, I&#8217;m using libGDX as the primary Framework for doing all of my drawing, and while it seems to work fairly great for the most part, I&#8217;m running into some weird/awkward things with it.</p>\n <p><a href=\"http://www.ludumdare.com/compo/2012/04/21/ld23-ugh-am-i-using-scaling-without-knowing-it/secondscreen/\" rel=\"attachment wp-att-128580\"><img class=\"alignnone size-medium wp-image-128580\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/secondScreen-300x215.png\" alt=\"\" width=\"300\" height=\"215\" /></a></p>\n <p>As you can see, on the two different tiles (The one with the table and the cross) it looks like the image is being scaled to be one pixel thinner. It&#8217;s happening on the 3rd and 6th sprite on my sheet (Each image is 40&#215;34). I&#8217;m probably just going to use a single image for each tile if I can&#8217;t figure out why it&#8217;s doing that!</p>\n <p>&nbsp;</p>\n <p>Anyway, I&#8217;ve got some minor &#8216;building&#8217; based activities down.</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/error/\" rel=\"tag\">error</a>, <a href=\"http://ludumdare.com/compo/tag/libgdx/\" rel=\"tag\">libgdx</a>, <a href=\"http://ludumdare.com/compo/tag/scaling/\" rel=\"tag\">scaling</a></p>", "time": "April 21st, 2012 8:47 pm", "title": "LD#23- Ugh! Am I using scaling without knowing it!?"}