{"author_name":"Gord10","cat":"LD #35","comments":[],"epoch":1461953040,"likes":2,"metadata":{"p_key":"5723","p_author":"Gord10","p_authorkey":"28449","p_urlkey":"41173","p_title":"Post-mortem: Triangle Head\u2019s Adventure","p_cat":"LD #35","p_event":"LD35","p_time":"1461953040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"28449","us_name":"Gord10","us_username":"gord10","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Let me write a post-mortem about my entry, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=28449\" target=\"_blank\">Triangle Head&#8217;s Adventure<\/a>. What went wrong and what went right. Some lessons were learned.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/542293\/28449-shot0-1460998523.png\" alt=\"\" width=\"640\" height=\"400\" \/><br \/>\n <strong>The game<\/strong><\/p>\n <p>It&#8217;s an adventure game in which you have 2 minutes. Your head shifts into a triangle at the fullmoons. You have a date tonight with a girl and it&#8217;s a fullmoon! You have to find a way to fix your head before she arrives.<\/p>\n <p><strong>Idea<\/strong><\/p>\n <p>The first time I saw the theme, I thought of <a href=\"https:\/\/aslangames.itch.io\/water-ball-game\" target=\"_blank\">Water Ball Game<\/a>, the mobile game I am working on. WBG is a game about geometrical shapes. Maybe there would be geometrical shapes in my Ludum Dare game, too, their shape would shift. Then I remembered what Umut Dervi\u015f (another indie friend of mine) told me: &#8220;You should focus on making adventure games, it&#8217;s what you&#8217;re good in&#8221;. I spent some time thinking of a short adventure game, I quickly came up with THA&#8217;s story.<\/p>\n <p>I chose Adventure Game Studio and Paint, because I can use them good.<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <p>I wasn&#8217;t sure if I could come up with enough jokes and object interaction ideas in 3 days. So I asked people to help me in Facebook groups about game development. I had drawn the intro&#8217;s visuals and prepared the story, I showed them to the people. Many people said that they would help me (including an artist who would draw the game). Not bad, huh?<\/p>\n <p>The bad thing is, only one of them actually helped me.<\/p>\n <p>I spent a long time talking with a designer about the game. He didn&#8217;t understand the game. He said he uses Mac and is unable to run Windows games (he said no to Wine, too), so I had to prepare him a video of what I had done by far. After spending a lot of time for him, he asked me how much budget I had! He didn&#8217;t know Ludum Dare was about freeware games. The lesson I learned: When you ask for people&#8217;s help for your freeware game, don&#8217;t forget to state that it is non-commercial.<\/p>\n <p>By the time I reached the only man who helped me, I had already finished the living room (everything was improvised as I was drawing with Paint). I got help with kitchen.<\/p>\n <p>Another thing that went wrong is, the references about my old game, <a href=\"http:\/\/aslangamestudio.com\/en\/self\/\">Self<\/a>, were not understood. The mirror scene has references to Self, but nobody talked about it.<\/p>\n <p>Not finding an artist is also something that went wrong. The game looks crappy, it has been downloaded only about 100 times by far. Even my friends didn&#8217;t play the game, because I think they didn&#8217;t like what it looked like (I usually make games with proper visual quality).<\/p>\n <p><strong>What went right?<img class=\"alignright size-full wp-image-561305\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Orange.png\" alt=\"Orange\" width=\"320\" height=\"255\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Orange-300x239.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Orange.png 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/strong><\/p>\n <p>I finished a complete game in 2 days. It was 1 minute long then, it had two rooms (living room and kitchen). I wanted to make the game longer, so I also worked on the 3rd day.<\/p>\n <p>Somehow I didn&#8217;t need help for bedroom and bathroom. There aren&#8217;t much jokes there, though. The part where protagonist looks at himself at the mirror is like a signature of mine, I used it in several games before. At the third day, I had a game about 3 minutes long.<\/p>\n <p>Musics&#8230; I have got some musician friends; one of them, \u00c7a\u011flar, had made the musics for <a href=\"http:\/\/aslangamestudio.com\/en\/night-hunt\/\">Night Hunt<\/a>. It is an eerie 8-bit track that&#8217;s perfectly suitable for the story of shapeshifting. I also have Talha Kaya&#8217;s musics in my playlist (<a href=\"https:\/\/talhakaya.bandcamp.com\/album\/small-games\">Small Games album<\/a>, for example). &#8220;Rock Horse&#8221; and &#8220;Happy Sample&#8221; fit perfectly into THA.<\/p>\n <p>Only a few people played the game, but the ones who played loved the game. They found the game funny and cute. It&#8217;s the most important thing that went right.<\/p>","time":"April 29th, 2016 1:04 pm","title":"Post-mortem: Triangle Head\u2019s Adventure"}