Block placement is in

My team hasn’t been posting much, we had a bit of an issue figuring out what to code with so the whole team could actually run the game (Mike is difficult and likes to use linux…). We settled on using XNA regardless, and we’ll port it after the compo to something more portable.

Anyway, i’m two hours into coding i’ve got block placement and rendering in. Now i’ve got to get block mutations working. This shouldn’t be too difficult, just got to write up a 3D CA algorithm. Once that’s in, we just have some UI stuff, content creation, and CA mutation rules to add to the game. Oh, and polish/optimization of the rendering.

 

Comments

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22. Apr 2012 · 00:35 UTC
Haha, i just realized i have 16FPS! Optimization is really important now.