Gravity Sucks

Yes, gravity sucks… At the moment it’s tucking so damn heavily at my eyelids that I am going to have to sleep for a few hours. I really don’t want to, but everything is fading into and out of focus and every second letter I type on the keyboard is wrong! So, time for bed!

However, Gravity Sucks is ALSO the name of my game for this tenth anniversary Ludum Dare… I now have the concept fully fleshed out and the engine polished and working smoothly. I have added the beginnings of a HUD and some enemies, and have been tweaking the procedural generation this last few hours too. Here’s how it currently looks :

It may look a little bland, but it’s really nice in motion and the 360º gravity is really fun as I have added screen wrapping to the left and right edges, which means that you can do a leap off the screen and then spin back in on the other side and that way reach an otherwise unaccessible tiny world. Oh, and the enemy alien is really cute when moving!

Now I’m off to bed to get some sleep (4 hours, no more!) and then when I get up I’ll start work on the front end menus, then pickups and more obstacles/enemies and finally difficulty grades. Phew! Hope I can get it all done  by the deadline!