{"author_name":"RawBits","cat":"LD #23","comments":[],"epoch":1335051300,"likes":0,"metadata":{"p_key":"57293","p_author":"RawBits","p_authorkey":"5167","p_urlkey":"93042","p_title":"animation will not be made","p_cat":"LD #23","p_event":"LD23","p_time":"1335051300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5167","us_name":"rawbits","us_username":"rawbits","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The 4 enemies are moving like they should along a curved line. (With a lot of simplification&#8230; sadly.) The selection of which enemy will be deployed is continuous and not random &#8211; i implemented the pseudo-random number generator though. (This will be the next task.)<\/p>\n <div id=\"attachment_127932\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/animation-will-not-be-made\/2-37\/\" rel=\"attachment wp-att-127932\"><img class=\"size-medium wp-image-127932\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/22-300x211.png\" alt=\"\" width=\"300\" height=\"211\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/22-300x211.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/22-550x387.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/22.png 658w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">4 Enemy moving<\/p><\/div>\n <p>I need 2 hours of regeneration now. I started to do silly mistakes and these are just keeping me up&#8230; After I&#8217;ll continue with the implementation of the defender (player) because I don&#8217;t want to ru out of time with a pile of crap code that doesn&#8217;t do anything. Last I make the shooting and hit testing and that is really the bare bones of the action.<\/p>\n <p>If this 2 thing is finished then I&#8217;ll start to add the droped out features one by one.<\/p>\n <p>&#8211; lifes<\/p>\n <p>&#8211; score<\/p>\n <p>&#8211; mothership<\/p>\n <p>&#8211; bombs from mothership<\/p>\n <p>&#8211; title screen<\/p>\n <p>&#8211; sfx<\/p>\n <p>&#8211; better gfx<\/p>\n <p>&nbsp;<\/p>\n <p>Anyway CamStudio keeps crashing so I&#8217;ll not make any animation. Maybe if someone make a detailed tutorial on how to do this properly.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2600\/\" rel=\"tag\">2600<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/atari\/\" rel=\"tag\">atari<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/enemy\/\" rel=\"tag\">enemy<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stella\/\" rel=\"tag\">stella<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vcs\/\" rel=\"tag\">vcs<\/a><\/p>","time":"April 21st, 2012 6:35 pm","title":"animation will not be made"}