{"author_name":"uprightpath","cat":"LD #23","comments":[],"epoch":1335049740,"likes":0,"metadata":{"p_key":"57311","p_author":"uprightpath","p_authorkey":"10562","p_urlkey":"93060","p_title":"LD#23 \u2013 Yay, I\u2019ve got motion!","p_cat":"LD #23","p_event":"LD23","p_time":"1335049740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10562","us_name":"uprightpath","us_username":"uprightpath","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So, after messing around with things for several hours, and discovering that I was mostly making a few (Silly) mistakes, like not updating a unit&#8217;s internal position information after moving it on the map&#8217;s datastructure, I&#8217;ve got a Soul roaming around aimlessly on my map. \u00a0Also had to set up the drawing of the map (Which is currently crude) and the like. Note the <strong>&#8220;cool<\/strong>&#8221;\u00a0graphics.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/ld23-yay-ive-got-motion\/firstscreen-5\/\" rel=\"attachment wp-att-127828\"><img class=\"alignnone size-medium wp-image-127828\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/firstScreen-300x216.png\" alt=\"\" width=\"300\" height=\"216\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/firstScreen-300x216.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/firstScreen.png 493w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Next stop is checking whether it&#8217;ll go to a &#8216;goal&#8217; correctly.<\/p>","time":"April 21st, 2012 6:09 pm","title":"LD#23 \u2013 Yay, I\u2019ve got motion!"}