{"author_name":"Volute","cat":"LD #23","comments":[],"epoch":1335049500,"likes":9,"metadata":{"p_key":"57316","p_author":"Volute","p_authorkey":"11243","p_urlkey":"93065","p_title":"A tiny world against big natural disasters","p_cat":"LD #23","p_event":"LD23","p_time":"1335049500","p_likes":"9","p_comments":"0","p_status":"UPD5","us_key":"11243","us_name":"Volute","us_username":"volute","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hello everyone !<\/p>\n <p>So I&#8217;ve finished working on my project for today (it&#8217;s 3 A.M. here).<\/p>\n <p>This is my first Ludum Dare. I&#8217;m using Flash. I&#8217;ve never programmed a game in such a short time so this is a great experience !<\/p>\n <p>The game is looking good so far, I hope I&#8217;ll be able to finish it before the end of the 48 hours.<\/p>\n <p>It&#8217;s a game where you have to develop despite natural disasters which happen every now and then. The world is procedurally generated and the disasters are random.<\/p>\n <p>You can manipulate the terrain and build things, but the disasters can also change the terrain, and they can destroy your buildings.<\/p>\n <p>I have a lot of screens of the game at various stages of development, so I&#8217;ll probably write a more detailled article in the next days. But right now I&#8217;m a little tired <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Here&#8217;s a screen of the game :<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/a-tiny-world-against-big-natural-disasters\/tinyworld-5\/\" rel=\"attachment wp-att-127763\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tinyworld2-550x409.png\" alt=\"\" width=\"550\" height=\"409\" class=\"alignnone size-large wp-image-127763\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tinyworld2-300x223.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tinyworld2-550x409.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tinyworld2.png 797w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Each color of tile corresponds to a type of terrain (brown = woods, green = grassland, blue = lakes, grey = mountains and yellow = deserts). I&#8217;ll try to make the tiles look better tomorrow if I have time.<\/p>","time":"April 21st, 2012 6:05 pm","title":"A tiny world against big natural disasters"}