{"author_name":"Dr. Mo","cat":"LD #23","comments":[],"epoch":1335048780,"likes":0,"metadata":{"p_key":"57329","p_author":"Dr. Mo","p_authorkey":"8780","p_urlkey":"93078","p_title":"Progress!","p_cat":"LD #23","p_event":"LD23","p_time":"1335048780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8780","us_name":"Dr. Mo","us_username":"dr-mo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>It&#8217;s halftime, and my <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/asteroid-defense-game-mockup\/\">asteroid defense game<\/a> is coming along well. It&#8217;s been a long time since I&#8217;ve been this excited about making a game. Somehow I&#8217;ve gotten this far using only Game Maker 7 Pro pseudocode and no real GML code segments at all. Is that bad?<\/p>\n <p>In: rotating <del>world<\/del> viewpoint, controls, movement, shooting, scoring, basic enemies<\/p>\n <p>Todo: structures to defend and repair, player\/structure health bars, turrets, basic AI, difficulty curve, all audio, better graphics, better name, etc.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/progress-159\/ld23halfway\/\" rel=\"attachment wp-att-127628\"><img class=\"alignnone size-full wp-image-127628\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld23halfway.png\" alt=\"\" width=\"656\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld23halfway-550x434.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld23halfway.png 656w\" sizes=\"(max-width: 656px) 100vw, 656px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2012 5:53 pm","title":"Progress!"}