{"author_name": "Siewart", "cat": "LD #23", "comments": [], "epoch": 1335047160, "likes": 0, "metadata": {"p_key": "57349", "p_author": "Siewart", "p_authorkey": "10724", "p_urlkey": "93098", "p_title": "Bedtime…", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335047160", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "10724", "us_name": "Siewart", "us_username": "siewart", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Argh!</p>\n <p>I didn&#8217;t do as much work as I hoped I would do. I struggled with Unity&#8217;s annoying physics for a few hours, then a few hours more.</p>\n <p>I also didn&#8217;t know how to do things in Blender (the way I usually do them in 3DSMax), but I was not tempted to go to the dark side (they have cookies, you know). So I guess that&#8217;s a good thing.</p>\n <p>On the bright side, modifying a shader wasn&#8217;t as hard as I expected, even though I have never really done that before.</p>\n <p>Then I did some more struggling with Unity&#8217;s physics.</p>\n <p>But that&#8217;s probably the price for making a 2D game in a 3D engine, without any real support for upside down physics.</p>\n <p>Oh, wait, somewhere in between I watched the news, apparently our government officially failed today, well who didn&#8217;t see that coming, from the start. Bad thing is, it will (continue to) cost the Dutch society a few million euro per day. But this is not the place to discuss political matters, is it? My apologies.</p>\n <p>Tomorrow I will have to do all the art: graphics, music and sound effects. Design some additional levels, including some storytelling and finish the game. I should also add a nice license, probably a GPL for the code an some Creative Commons lisence for the art.</p>\n <p>If there is some time left I will also do a post about the design choices I made.</p>\n <p>Sorry, no teasing screenshot for you. There is not really anything to see yet.</p>\n <p>Well, I&#8217;ll go to bed now, probably for 6 hours, and then do the more relaxed part of making a game tomorrow.</p>\n <p>Good Luck in finishing your entries, dear opponents!</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/bed-time/\" rel=\"tag\">bed time</a>, <a href=\"http://ludumdare.com/compo/tag/blender/\" rel=\"tag\">blender</a>, <a href=\"http://ludumdare.com/compo/tag/license/\" rel=\"tag\">license</a>, <a href=\"http://ludumdare.com/compo/tag/politics/\" rel=\"tag\">politics</a>, <a href=\"http://ludumdare.com/compo/tag/siewart/\" rel=\"tag\">Siewart</a></p>", "time": "April 21st, 2012 5:26 pm", "title": "Bedtime…"}