End of Day 1: Rats are in!

Decided that I would add rats instead of going to sleep. Spilled my drink in my keyboard and so far the keyboard hasn’t given up. If it does it’s no big loss. I’ll have to resort to type on the laptop or buy a new one(it was the cheapest usb keyboard that I could find so it shouldn’t be so hard to find a new one).

Anyway… I added a rat enemy and decided that I wanted to add mario like jump-on-enemy-to-kill-them behavior, but before I added the code to remove them I tried out the change in velocity feedback and realized the rats was more fun as a superpowered jump pad instead of a enemy, so that is what they are right now. Changing the rat to be a enemy would mean that I have to rewrite my respawn system and I don’t have time for that at all :)

The player jumping on a rat, the temporary art for the rat cam be seen at the bottom

 

Stuff to do for day 2

 

That’s the end of day 1. Time for a sleeping and tomorrow is polishing time.

Tags: end of day 1, screenshot, tired

Comments

MarekkPie
21. Apr 2012 · 22:26 UTC
Those without experience with LOVE might look awkwardly at “try latest Hardon.”
sirGustav
22. Apr 2012 · 05:37 UTC
They might also think I have serious problems when I google “love hardon problem” :)