{"author_name":"Milo","cat":"LD #23","comments":[],"epoch":1335045540,"likes":1,"metadata":{"p_key":"57366","p_author":"Milo","p_authorkey":"2934","p_urlkey":"93115","p_title":"Inspiration Occurs: Sumo Wrestling Planets","p_cat":"LD #23","p_event":"LD23","p_time":"1335045540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>For the last 90 minutes or so, I&#8217;ve been getting nothing done because I can&#8217;t think of what to do, and everything seems either out of the scope of 48 hours, or not effective at correcting my problem. However, I thought of a nice, small change that will make my game better. Rather than trying to not get crushed, which is fairly easy, the player must stay within a circle in space. This is made challenging by the fact that nothing will stay stationary, and planets will keep getting destroyed by other planets hitting them. Sure, I may have made a slight departure from the theme, but oh well.<\/p>\n <p>I still don&#8217;t have any good screenshots to show, though&#8230;<\/p>","time":"April 21st, 2012 4:59 pm","title":"Inspiration Occurs: Sumo Wrestling Planets"}