{"author_name":"bms","cat":"LD #23","comments":[],"epoch":1335043380,"likes":2,"metadata":{"p_key":"57392","p_author":"bms","p_authorkey":"7087","p_urlkey":"93141","p_title":"Encounter at Down!","p_cat":"LD #23","p_event":"LD23","p_time":"1335043380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7087","us_name":"bms","us_username":"mikesoylu","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So my caveman evolution\/alien combat(hopefully) game is going a bit slow on programming side. But the art-asset side is going ok.. I also decided to call the game Encounter at Down(from \u00a0<a title=\"Arthur C. Clarke\" href=\"http:\/\/en.wikipedia.org\/wiki\/Arthur_C._Clarke\">Arthur\u00a0C. Clarke<\/a>). The game is basically going to be about a caveman coming across a monolith, which enables(teaches) him to use weapons(like bazooka&#8217;s :D), during which the caveman is under attack from extraterrestrial monsters. Well yeah, I know :D..<\/p>\n <p>Currently it looks like this; The caveman is trying to make sense of the pistol he&#8217;s holding:D<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress31.png\"><img class=\"alignnone  wp-image-127225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress31.png\" alt=\"\" width=\"557\" height=\"320\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress31-300x172.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress31-550x315.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress31.png 619w\" sizes=\"(max-width: 557px) 100vw, 557px\" \/><\/a><\/p>\n <p>you can also have a look at the code\/assets\/swf <a href=\"https:\/\/bitbucket.org\/mikesoylu\/ld23\/src\">here<\/a>..<\/p>\n <p>Cheers!<\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2012 4:23 pm","title":"Encounter at Down!"}