{"author_name":"98484sdf8ds89","cat":"LD #23","comments":[],"epoch":1335042660,"likes":0,"metadata":{"p_key":"57404","p_author":"98484sdf8ds89","p_authorkey":"505970","p_urlkey":"93153","p_title":"Dat map","p_cat":"LD #23","p_event":"LD23","p_time":"1335042660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505970","us_name":"98484sdf8ds89","us_username":"98484sdf8ds89","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/localhostr.com\/file\/Z1ZVfWG\/almost.PNG\" alt=\"\" width=\"806\" height=\"625\" \/><\/p>\n <p>Now collisions(not perfect but better than nothing), map and spawning(not totally but lets pretend) works, it&#8217;s time to make entities able to interact autonomously and move across the map using A* with defined destination instead of a random (in\/de)crementation of their current location.<\/p>\n <p>When the entities will be fully functional it won&#8217;t be too hard to adapt everything to the players.<\/p>","time":"April 21st, 2012 4:11 pm","title":"Dat map"}