{"author_name": "laremere", "cat": "LD #23", "comments": [], "epoch": 1335042180, "likes": 0, "metadata": {"p_key": "57412", "p_author": "laremere", "p_authorkey": "530", "p_urlkey": "93161", "p_title": "Ant Onslaught Continues", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335042180", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "530", "us_name": "laremere", "us_username": "laremere", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Work has continued on Ant Onslaught. Last night while Ebuch made the sprites for the animations, some pieces of food and a few enemies, everyone else got a pipeline working for taking the xml files produced by Tiled, changing them to a csv file with python, and then it being imported by XNA with it finally being displayed on the screen.  With a map system we called it a night.  We&#8217;re starting off today working on our own and will meet up later.  I&#8217;ve worked on a few tiles and made a basic map on Tiled.  Pirate Cove has gotten A* working for pathfinding (which he mostly got working last night.)  Evad has animations and a working menu.  Lastly Ebuch is working on music.    Here is a screen shot showing a few ants on the map:</p>\n <p>&nbsp;</p>\n <p><img class=\"alignnone\" src=\"http://dl.dropbox.com/u/9460315/AntOnslaught_SS_02.png\" alt=\"\" width=\"816\" height=\"518\" /></p>", "time": "April 21st, 2012 4:03 pm", "title": "Ant Onslaught Continues"}