{"author_name":"Moth","cat":"LD #23","comments":[],"epoch":1335041280,"likes":3,"metadata":{"p_key":"57428","p_author":"Moth","p_authorkey":"811","p_urlkey":"93177","p_title":"thingie","p_cat":"LD #23","p_event":"LD23","p_time":"1335041280","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"811","us_name":"Moth","us_username":"moth","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>After wasting a whole 24 hours doing nothing, I&#8217;ve started work on my project! I&#8217;ve just done some graphics so far.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/www.dopterra.com\/imagedump\/ludum_tileswip.PNG\" alt=\"\" width=\"137\" height=\"109\" \/>\u00a0\u00a0 <img class=\"alignnone\" src=\"http:\/\/www.dopterra.com\/imagedump\/swordswipe.gif\" alt=\"\" width=\"32\" height=\"32\" \/><\/p>\n <p>It&#8217;s going to be a retro graphics platformer, the absolute most boring kind of indie game to see! I&#8217;m using a lot of randomization elements in it, and each level will be a &#8216;tiny world&#8217;. I know it clearly appears I am going the easy, safe route with the graphics, because I&#8230; uh, am. But that will let me focus on the neat stuff!<\/p>\n <p>The central idea is the levels and enemies within them are highly randomized, and are generated via a seed the player supplies. I think it will be fun for people to try different seeds, then have their friends play through the same ones.<\/p>\n <p>Every level, enemies will get a little harder, and every 10 levels there will be a boss fight. The player will be able to choose how many levels long they want it to be (or endless) at the seed entry prompt. A per-seed high score list would be really cool but would probably take too long to stuff into the first release (assuming I can even get this to a presentable state in less than 24 hours!)<\/p>","time":"April 21st, 2012 3:48 pm","title":"thingie"}