{"author_name":"Jens Nolte","cat":"LD #23","comments":[],"epoch":1335041100,"likes":0,"metadata":{"p_key":"57431","p_author":"Jens Nolte","p_authorkey":"12770","p_urlkey":"93180","p_title":"Better late than never!","p_cat":"LD #23","p_event":"LD23","p_time":"1335041100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12770","us_name":"Jens Nolte","us_username":"jens_n","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Just finished what I had to do for university, so I am joining my first LD <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>The frameworks of my choice:<\/p>\n <ul>\n <li>C# \/ .Net 4.0<\/li>\n <li>SharpDX to access DirectX 11 (probably DX10-level hardware support)<\/li>\n <li>BepuPhysics &#8211; Awesome .Net physics library<\/li>\n <li>Some DX initialization- and buffer management code I can fork from another project<\/li>\n <\/ul>\n <p>My tools:<\/p>\n <ul>\n <li>Visual Studio<\/li>\n <li>Sublime Text 2 (for HLSL shader code)<\/li>\n <li>3ds-Max<\/li>\n <\/ul>\n <p>First up: Create a tiny planet (a sphere), get the character controller to work with the planetary gravity and &#8211; maybe I should begin here &#8211; write a shader so I can see the planet.<\/p>","time":"April 21st, 2012 3:45 pm","title":"Better late than never!"}