{"author_name":"KevinZuhn","cat":"LD #23","comments":[],"epoch":1335039480,"likes":0,"metadata":{"p_key":"57456","p_author":"KevinZuhn","p_authorkey":"8695","p_urlkey":"93205","p_title":"Day Two Progress, Mechanics!","p_cat":"LD #23","p_event":"LD23","p_time":"1335039480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8695","us_name":"KevinZuhn","us_username":"kevinzuhn","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p style=\"text-align: left\">Well, I&#8217;m halfway through my second day and I only just now achieved what I thought I&#8217;d have done within a few hours of waking up! I should have guessed that changing and moving what can and cannot collide was going to be a big headache.<\/p>\n <p style=\"text-align: left\">But! Since that&#8217;s my only mechanic, I can finally move on to designing the game challenges now that it&#8217;s done. I know it&#8217;s still uglier than a warty toad&#8217;s awkward cousin, but I learned last Ludum Dare time that beauty can wait. I want this thing bug-free and fun! With any luck, I can have a still-hideous-but-gameplay-goody before I sleep tonight. I&#8217;ll let tomorrow me worry about sprites and sounds!<\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/day-two-progress-mechanics\/gamescreen2\/\" rel=\"attachment wp-att-126677\"><img class=\"wp-image-126677 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen2.png\" alt=\"\" width=\"288\" height=\"288\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen2-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen2-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen2-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen2.png 576w\" sizes=\"(max-width: 288px) 100vw, 288px\" \/><\/a>\u00a0 <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/day-two-progress-mechanics\/gamescreen3\/\" rel=\"attachment wp-att-126688\"><img class=\" wp-image-126688 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen3.png\" alt=\"\" width=\"288\" height=\"288\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen3-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen3-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen3-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/GameScreen3.png 576w\" sizes=\"(max-width: 288px) 100vw, 288px\" \/><\/a><\/p>\n <p style=\"text-align: left\">Still hard to convey in pictures while it&#8217;s all colored blocks, but you can see that bits both large and small are shifted around the map. Can you spot the player in all this?<\/p>\n <p style=\"text-align: left\">If you feel like trying out what I&#8217;ve got so far, follow the link!<\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/dl.dropbox.com\/u\/911517\/LD48-23-2.exe\">http:\/\/dl.dropbox.com\/u\/911517\/LD48-23-2.exe<\/a><\/p>","time":"April 21st, 2012 3:18 pm","title":"Day Two Progress, Mechanics!"}