{"author_name":"bwdevel","cat":"LD #23","comments":[{"author_name":"JackKnife","time":"April 21, 2012 2:49 pm","epoch":1335037740,"text":"Yeah&#8230;updating your environment during a project is a lesson I learned the hard way in school. I upgraded my Ubuntu box to the latest version and suddenly none of my stuff compiled. I was never able to get it all running again. Luckily the professor never expected us to finish; he wanted us to see all the things that can go horribly wrong during a project. I told him what happened and he just laughed and said, &#8220;Well, you&#8217;ll never do that again will you?&#8221;","spam":"N"}],"epoch":1335037320,"likes":1,"metadata":{"p_key":"57485","p_author":"bwdevel","p_authorkey":"12229","p_urlkey":"93234","p_title":"Not Bad for My First Day with a New Engine","p_cat":"LD #23","p_event":"LD23","p_time":"1335037320","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"12229","us_name":"bwdevel","us_username":"bwdevel","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<br \/>\n <img src=\"http:\/\/www.bwdevel.com\/ld\/ld23\/ld23_firstshot.png\" \/><\/p>\n <p>My original plan was to use Java(LWJGL+Slick2D+MarteEngine) for the compo. I made it through all last week getting my environment all set up and getting ready to go. Less than 6 hours before the start of Ludum Dare 23 I decided to update Eclipse and move to Java 1.7. In the process I completely botched my environment and could not get it put back together again in time to be dependable (and who wants to spend the entirety of a compo troubleshooting non-game issues?).<\/p>\n <p>So about 2 hours before the start of LD#23, I decided to go see what other things were in my toolbox that I could pick up quickly. I first went to my various Torque engine licenses. I&#8217;m quite comortable in the Torque engines, but one problem; no real web deployment options. And since my Java environment wasnt&#8217; stable enough for me to depend on Webstart, I decided to keep looking. I had once tried a demo of GameMaker 5+ years ago and decided to go see how far along it has come. And wouldnt&#8217; you know it, they have an HTML5 friendly version now. So I whipped out the credit card and decided to give it a shot.<\/p>\n <p>I spent a good chunk of last night and this morning just getting used to the product. By mid-day today I felt comfortable enough to start giving my game a solid go.<\/p>\n <p>For now I have a controllable character; some basic physics; and my artwork started. I&#8217;ll keep banging away today until I finish the character logic and get started on the baddies. That should leave tomorrow for sound and polish (and time permitting: music).<\/p>\n <p>&nbsp;<br \/>\n <P>&#8211;<a href=\"http:\/\/www.bwdevel.com\">homepage<\/a>&#8211;<br \/>\n &nbsp;<\/p>","time":"April 21st, 2012 2:42 pm","title":"Not Bad for My First Day with a New Engine"}