Progress report: shouldn’t have played minecraft.
My idea for the theme so far:
You are a glowworm, trapped in the bottom of an ant hill and have to escape.
That’s about it…
So here’s what I have so far:
- Player movement
- enemy movement (more or less)
- enemies can detect the player and kinda try to get to him by moving in his direction
- enemies can hurt the player
- level resets on player death
- 2 different enemy types (patrolling and guard)
And this is what it looks like right now:
That’s the player (left) and a guard ant sending raycasts to detect the player.
I spent about 2 hours dicking around trying to get that single sprite rendered where it belongs.
It’s still kinda off, but close enough.
Lessons learned so far:
- prepare rendering code before the competition starts. (wasted 2 hours)
- don’t play minecraft to relax. (another 3 hours lost)
Tomorrow I’ll be adding some more gameplay mechanics, the actual sprites and animations and then level design.
Then if I have time left, sounds and maybe music.
And then polish, eventually, maybe.
I’m pretty confident that I can get something at least playable done, let’s see how everything works out.
