{"author_name":"mtrc","cat":"LD #23","comments":[],"epoch":1335035100,"likes":0,"metadata":{"p_key":"57522","p_author":"mtrc","p_authorkey":"12174","p_urlkey":"93271","p_title":"A Tiny Moment Of Realisation","p_cat":"LD #23","p_event":"LD23","p_time":"1335035100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12174","us_name":"mtrc","us_username":"mtrc","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Learning lots of lessons. Stuff that is obvious when you&#8217;re spectating &#8211; as it was to me last time I watching an LD happen &#8211; but once you get in there temptation overrides logic and you start doing stupid stuff. I just spent an hour trying to get Slick2D&#8217;s AbstractComponent stuff working. I told myself this would speed up the UI stuff, but in reality all it was doing was gobbling up precious minutes. So I ditched it in favour of keyboard input, which worked first time.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/a-tiny-moment-of-realisation\/screen-shot-2012-04-21-at-22-01-55\/\" rel=\"attachment wp-att-126292\"><img class=\"aligncenter size-full wp-image-126292\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-22.01.55.png\" alt=\"\" width=\"633\" height=\"269\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-22.01.55-300x127.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-22.01.55-550x233.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-22.01.55.png 633w\" sizes=\"(max-width: 633px) 100vw, 633px\" \/><\/a><\/p>\n <p>It&#8217;s so stupidly obvious to the observer &#8211; <strong>you don&#8217;t have time to learn anything right now<\/strong>. But when you&#8217;re say there coding, you think &#8220;I really want this to go fast, so let&#8217;s use this nice, neat method&#8230;&#8221;<\/p>\n <p>Onwards and upwards. We won&#8217;t finish the mechanics today but we&#8217;re not far off for tomorrow. Party members now have abilities that can be applied to dice rolls. These affect the outcome of combat. Losing combat causes you to lose a die, which makes future combats harder.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-epic\/\" rel=\"tag\">tiny epic<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-world\/\" rel=\"tag\">tiny world<\/a><\/p>","time":"April 21st, 2012 2:05 pm","title":"A Tiny Moment Of Realisation"}