{"author_name":"TellusE","cat":"LD #23","comments":[],"epoch":1335034200,"likes":0,"metadata":{"p_key":"57533","p_author":"TellusE","p_authorkey":"749","p_urlkey":"93282","p_title":"Overestimations","p_cat":"LD #23","p_event":"LD23","p_time":"1335034200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;ve written around 2000 lines of code and made a single sprite (3&#215;3 pixels) so far.<\/p>\n <p>I&#8217;ve finally made the producer-consumer network functional to some degree (&#8220;all it needs is content!&#8221;), but I&#8217;ve noticed that the people spend a hell of a lot of time around a single location to sate a need. I think I&#8217;ll make all resource consumptions one-shot fillers (so instead of getting a\u00a0meagre\u00a0+3 energy from eating, you get a full boost to 100%) to increase the speed of gameplay instead. However, I&#8217;m trying to think through how this affects penalties (badly treated crops will fully restore energy). Maybe simply tweaking the values to be a bit larger (they&#8217;re working on a 100-scale right now, perhaps a 10-scale would fit better) may help. Regardless, I need the AI to work on its own before I can introduce the actual gameplay.<\/p>\n <p>We&#8217;re closing in on the 24-hour halftime line. Gotta get some interaction!<\/p>","time":"April 21st, 2012 1:50 pm","title":"Overestimations"}