{"author_name": "uprightpath", "cat": "LD #23", "comments": [], "epoch": 1335034020, "likes": 0, "metadata": {"p_key": "57534", "p_author": "uprightpath", "p_authorkey": "10562", "p_urlkey": "93283", "p_title": "LD#23: ACK! I lost twelve hours!", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335034020", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "10562", "us_name": "uprightpath", "us_username": "uprightpath", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>I just don&#8217;t know where the time went!</p>\n <p>&nbsp;</p>\n <p>However, I think I&#8217;m not ready to once more attempt to wrastle with the code that I have and the idea. Hopefully, I can get the basic &#8220;AI&#8221; and stuff for the unit control ready without a problem. I&#8217;m thinking that <strong>most</strong> of the control for the game will be handled by a semi-stupid AI, mostly &#8216;If no task, wander aimlessly&#8217; and &#8216;If at war, attack units attack, defense units move towards closest invader&#8217; sort. After all, the AI is just supposed to be simple souls protecting their Idea, not super intelligent stuff!</p>\n <p>&nbsp;</p>\n <p>Also trying to decide if I still want to implement the whole &#8216;world splitting&#8217; thing, but I guess that can come up when I have the AI done.</p>", "time": "April 21st, 2012 1:47 pm", "title": "LD#23: ACK! I lost twelve hours!"}