{"author_name":"TyrusPeace","cat":"LD #23","comments":[],"epoch":1335033120,"likes":3,"metadata":{"p_key":"57544","p_author":"TyrusPeace","p_authorkey":"5305","p_urlkey":"93293","p_title":"Stumbling toward a design","p_cat":"LD #23","p_event":"LD23","p_time":"1335033120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"5305","us_name":"TyrusPeace","us_username":"tyruspeace","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>My first hunch with this game after the visual design and goal was to make a mouselook top down shooter with world building elements (i.e.: get powerups from terraforming your world). \u00a0Sounds like it could be fun. \u00a0I don&#8217;t really have time for a second hunch!<\/p>\n <p>I&#8217;ve got running, jumping, and mouselook working. \u00a0I probably won&#8217;t have any need for jumping; I&#8217;ll use it for something cool looking to do during a special attack. \u00a0I think it&#8217;s time for a second lap on art assets and then I&#8217;ll have to buckle down.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/stumbling-toward-a-design\/screen-shot-2012-04-21-at-1-27-56-pm\/\" rel=\"attachment wp-att-126094\"><img class=\"alignnone size-large wp-image-126094\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-Shot-2012-04-21-at-1.27.56-PM-550x378.png\" alt=\"\" width=\"550\" height=\"378\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-Shot-2012-04-21-at-1.27.56-PM-300x206.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-Shot-2012-04-21-at-1.27.56-PM-550x378.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-Shot-2012-04-21-at-1.27.56-PM.png 745w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Keep on burning, everyone!<\/p>","time":"April 21st, 2012 1:32 pm","title":"Stumbling toward a design"}