A Swiftly Shaking Planet
I just made the planet you control shake as you charge it with the thruster. This way, the player won’t be incredibly confused and frustrated if the planet explodes. This feature also provides feedback about how far the planet will move during a thrust. The animation seems to be a bit large. What do you think? Should I keep the animation tighter to the center of the planet’s movement? (Try it here: jceipek.github.com/LudumDare23)
The screencast appears to be working now thanks to Colin (go to http://students.olin.edu/2012/czwiebel/webcam/), so you can watch me work in close to realtime (update cycle is once a second) at an incredible resolution (my actual screen size). Unfortunately, the screencapture command in Mac OS X Lion seems to only capture the main monitor, so I’ll try to keep the interesting stuff on that one and look at documentation on my other monitor.

Screencast!
Try out the latest build: jceipek.github.com/LudumDare23
Watch the screencast: http://students.olin.edu/2012/czwiebel/webcam/
Watch the livestream: www.twitch.tv/jceipek