{"author_name":"koredozo","cat":"LD #23","comments":[],"epoch":1335032700,"likes":0,"metadata":{"p_key":"57551","p_author":"koredozo","p_authorkey":"12006","p_urlkey":"93300","p_title":"Headaches","p_cat":"LD #23","p_event":"LD23","p_time":"1335032700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12006","us_name":"koredozo","us_username":"koredozo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m bad at math. Last night, trying to roll \u00a0my own collision system that handled deflection off the inside of a curved surface did not go well.<\/p>\n <p>Then today it took a few more hours to get the hang of LOVE2D&#8217;s built-in physics system, but I have succeeded! Can&#8217;t show in a screenshot that my spaceship now bounces properly off the boundaries of the world, unfortunately.<\/p>\n <p>Next step is to make my game actually a game by adding enemies, ways to blow them up, and ways to die. After that I can pay some heed to aesthetics.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"April 21st, 2012 1:25 pm","title":"Headaches"}