{"author_name":"dem0","cat":"LD #23","comments":[],"epoch":1335032460,"likes":0,"metadata":{"p_key":"57555","p_author":"dem0","p_authorkey":"8546","p_urlkey":"93304","p_title":"Progress","p_cat":"LD #23","p_event":"LD23","p_time":"1335032460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8546","us_name":"dem0","us_username":"dem0","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The first day is coming to an end and what have I done? Well, pretty much everything but levels. Music, gfx, engine, everything is done and works great. Sunday is reserved for level desing.<\/p>\n <p>The game is a Sokoban-like game called &#8220;Itty Bitty Sokoban Thingy&#8221; (at least at this point). It introduces some new features to original gameplay, like diamonds, evil robots, doors, magic potions etc etc. The game itself is very tiny, but so are the graphics. Tilesize is 10*10 pixels so if you really want to see something, you&#8217;ve got to stretch it (don&#8217;t worry, the game does it).<\/p>\n <p>Overall, it has been a great day.<\/p>\n <p>Screenshot:\u00a0<a href=\"http:\/\/img707.imageshack.us\/img707\/672\/ld23shot.png\">http:\/\/img707.imageshack.us\/img707\/672\/ld23shot.png<\/a><\/p>","time":"April 21st, 2012 1:21 pm","title":"Progress"}