{"author_name":"RandomOutput","cat":"LD #23","comments":[],"epoch":1335029100,"likes":0,"metadata":{"p_key":"57604","p_author":"RandomOutput","p_authorkey":"11581","p_urlkey":"93353","p_title":"Lunch #1 Checkin","p_cat":"LD #23","p_event":"LD23","p_time":"1335029100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11581","us_name":"RandomOutput","us_username":"randomoutput","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Current Build Screencap:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/lunch-1-checkin\/piratescreencap\/\" rel=\"attachment wp-att-125624\"><img class=\"alignnone size-medium wp-image-125624\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/piratescreencap-281x300.png\" alt=\"\" width=\"281\" height=\"300\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Task Log:\u00a0<\/strong><\/p>\n <p><strong><\/strong><a href=\"https:\/\/docs.google.com\/spreadsheet\/ccc?key=0AkFxtj8lHyKLdEFKck1hNVZlaEg4N09zNGQ3SFVXdWc&amp;pli=1#gid=0\">https:\/\/docs.google.com\/spreadsheet\/ccc?key=0AkFxtj8lHyKLdEFKck1hNVZlaEg4N09zNGQ3SFVXdWc&amp;pli=1#gid=0<\/a><\/p>\n <p><strong>design HUD <\/strong>art P1 In Progress<br \/>\n <strong>Tune ship movement <\/strong>design P1 Not Begun<br \/>\n <strong>implement ammo <\/strong>tech P1 Not Begun<br \/>\n <strong>implement ammo hud <\/strong>tech P1 Not Begun<br \/>\n <strong>implement health hud<\/strong> tech P1 Not Begun<br \/>\n <strong>implement health<\/strong> tech P1 Not Begun<br \/>\n <strong>ship should switch directions<\/strong> tech P1 Not Begun<br \/>\n <strong>Cloud art<\/strong> art P2 Not Begun<br \/>\n <strong>World art<\/strong> art P2 Not Begun<br \/>\n <strong>Ship art<\/strong> art P2 Not Begun<br \/>\n <strong>cannonball art<\/strong> art P2 Not Begun<br \/>\n <strong>Ship Raise Sail Anim<\/strong> art P2 Not Begun<br \/>\n <strong>Ship Lower Sail Anim<\/strong> art P2 Not Begun<br \/>\n <strong>open sail sound<\/strong> sound P2 Not Begun<br \/>\n <strong>shoot sound<\/strong> sound P2 Not Begun<br \/>\n <strong>Get the actual cannon shooting point working properly<\/strong>. tech P2 Not Begun<br \/>\n <strong>Wind buoy art<\/strong> art P3 Not Begun<br \/>\n <strong>ambient world track<\/strong> sound P3 Not Begun<br \/>\n <strong>Wind buoys<\/strong> tech P3 Not Begun<br \/>\n <strong>change direction sound<\/strong> sound P4 Not Begun<br \/>\n <strong>player has control over cannonball power<\/strong> tech P4 Not Begun<br \/>\n <strong>Ships move around world<\/strong> tech P1 complete<br \/>\n <strong>clouds produce wind<\/strong> tech P1 Complete<br \/>\n <strong>ships shoot<\/strong> tech P1 complete<br \/>\n <strong>cannonballs react to world gravity<\/strong> tech P1 complete<br \/>\n <strong>cannonballs collide with ships<\/strong> tech P1 complete<br \/>\n <strong>Create world<\/strong> tech P1 complete<br \/>\n <strong>Create ships<\/strong> tech P1 complete<br \/>\n <strong>Create clouds<\/strong> tech P1 complete<br \/>\n <strong>Clouds move around world<\/strong> tech P1 complete<br \/>\n <strong>Ships movement influenced by clouds &#8211; (open sail, close sail)<\/strong> tech P1 complete<\/p>","time":"April 21st, 2012 12:25 pm","title":"Lunch #1 Checkin"}