{"author_name":"Blayzeing","cat":"LD #23","comments":[],"epoch":1335027120,"likes":0,"metadata":{"p_key":"57635","p_author":"Blayzeing","p_authorkey":"5738","p_urlkey":"93384","p_title":"AHAHAHAHAHAH! EAT IT, LOGIC!","p_cat":"LD #23","p_event":"LD23","p_time":"1335027120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5738","us_name":"Blayzeing","us_username":"blayzeing","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So, Logic; you think you&#8217;re all big and clever with &#8220;resistance&#8221; and &#8220;Air Friction&#8221;? Do ya&#8217;, huh? DO YA?! Well&#8230; I tell you I HAVE A DIVISION SYMBOL AND AN AS3 REFERENCE BOOK, HA-HAAAAA!<\/p>\n <p>&nbsp;<\/p>\n <p>so&#8230; anyway, my last physics engine fell flat on it&#8217;s face; this is the first time I&#8217;ve made a full physics engine before and it suddenly uncovered small errors in my Vector handling methods, so I had to re-build from scratch. But now&#8230;.. NOTHING CAN STOP ME!!! MUHAHAHAHAHAHA!<\/p>","time":"April 21st, 2012 11:52 am","title":"AHAHAHAHAHAH! EAT IT, LOGIC!"}