{"author_name":"Milo","cat":"LD #23","comments":[],"epoch":1335026400,"likes":0,"metadata":{"p_key":"57652","p_author":"Milo","p_authorkey":"2934","p_urlkey":"93401","p_title":"Because Circle-Circle Collisions Are Easy","p_cat":"LD #23","p_event":"LD23","p_time":"1335026400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Well, I&#8217;ve made a bit of progress on my engine. Supposedly, it should be able to handle as many planets in a cluster as I need (or a lot more than I need &#8211; I only intend to have around 10 before they all explode), and you can move around, and the camera follows you smoothly. I&#8217;ve disobeyed all of Newton&#8217;s laws already, but that&#8217;s okay because it&#8217;s easier, and the 3rd law would really screw up gameplay.<\/p>\n <p>I&#8217;m actually really close to a working prototype, since the game logic is really simple if I&#8217;m willing to assume that everything&#8217;s basically a circle (See? I learned from last year! No more complex physics crap bogging me down!). Admittedly, in terms of screenshots, there&#8217;s not a lot to show. It just looks like 3 white circles&#8230;<\/p>\n <p>This Ludum Dare is going so weirdly for me &#8211; I actually feel like I&#8217;m doing things right this time around. The game will be publishable to the web, I don&#8217;t need to create any levels or write any code to generate them, and the game will be nice and fast paced. The one thing that&#8217;s a little bothersome is that people have done basically my concept before (except not in space&#8230; I guess the change in gravity is original) and it&#8217;s questionably related to the theme.<\/p>","time":"April 21st, 2012 11:40 am","title":"Because Circle-Circle Collisions Are Easy"}