After one night of development
We’re doing the game jam because I’m not an artist and my friend isn’t a programmer.
The story: Your creator (you’re a robot), a mad partying scientist, got a sugar crash on 4/20 day. Every year, as a result of his sugary crash, something goes wrong. Last year, he shrunk the sun and had to build a giant grow ray to reverse the effects. The experienced elders of the town became wise of this and attached rocket thrusters to every day objects such as refrigerators and dumpsters to escape whatever the scientist would screw up. Unfortunately, they didn’t escape and shrunk along with their rocket propelled life rafts. Your mission is to get to the moon (by growing and jumping on the shrunken rocket propelled life rafts) and activate the giant grow ray there to destroy the expanding shrink force to save the universe.
Core gameplay is done: you can move and jump around and grow things.
A few screenshots of our game so far:
Before grow ray:
After grow ray:

