My game is about a lemming that has to run somewhere very fast in order to save the lemming princess before something bad happens to her or something. Seen the movie apocalypto? Lots of running right?

It’s a beat the clock game basically. There’ll also be lots of enemy lemmings that will try to slow your progress.

That’s pretty much all I have for a plot. My theme tie-in is that lemmings are tiny and I have made a tiny world for them to run through. I’ve obviously taken inspiration from the old-school lemmings game for my tiny characters.

Now I just have to tidy it up and make it into a game. Stupidly, I am learning a new framework (Angel 2D) on the fly as I create this. Luckily it’s well documented, but there are a few features that I really wish it had and the abstraction makes it hard to get at some of the stuff I need.

There’s still a few game play features I’m not sure how to handle in this framework, I may run out of time figuring them out, but I’ll just be happy to submit something.

Completion Status

Gameplay: 50%

Artwork: 65%

Audio: 5%

Fun: 25%