The simplest thing that could possible work

Is exactly what I’m aiming for with Bottle.

I’ll be writing everything in JavaScript, using DOM rendering and CSS for styling, rather than canvas — this should reduce a little of complexity and stuff, since I don’t have to handle almost nothing myself in the drawing pipeline. Of course, I’ll be using Emacs with js3-mode for writing everything. I’ll also record a timelapse so you can see how much I procrastinate while coding stuff :3

Anyways, Bottle’s design is pretty simple. You have several artefacts which represent worlds. These artefacts can be placed upon a top-down tiled map to materialise, and later on, and after that, they can be used to create attack units — each world grants the ability to create and handle a single unit. The placement of artefacts upon the map affect the properties of the world, and therefore the powers a unit may carry. Units are them used to colonise other worlds for your control. Colonised worlds are made into new artefacts that you can use to improve your powers. Colonise every-little-thing to win.

Oh, yeah, this will be a Turn Based Strategy game :3

The overall design of Bottle.