And thus they draw you in…
I just implemented black holes in the game by generalizing the BigPlanetController code I wrote to work for all objects with gravity wells that affect the player (in fact, I’m pretty sure that I could make repulsor objects using the same script… food for thought). This is the first time that I actually managed to get 360 degree rotation to look smooth – in Blender, it is apparently possible to change the extrapolation mode for IPO curves.
The player now also has a limiting maximum charge rate – eventually, I want to make the player explode if the volcano is charged too much, but I’ll leave that for later.
As always, you can try out the latest build here: http://jceipek.github.com/LudumDare23/
Next step:
Get the camera to track the player.
Screencast is still not back up; sorry everyone. However, you can still watch my Livestream here: http://www.twitch.tv/jceipek

