PuzzleShift – A Postmortem

Well here we are again, another LD, another Postmortem. I have to say I made a few changes this tiome around and they really seemed to help. The theme chosen was one I actually upvoted, so that was nice. I was really happy with the theme this time around and it felt really good to kinda already have an idea of what I wanted to do. I originally thought about doing a traditional platformer or a tower defense game. I’d never done a TD game before so it would have been a nice challenge. I think it was on the last day of voting that I thought about doing a puzzle platformer like the game Escape Goat. Anyways on with the Postmortem.

What Went Right

Let’s start off with the good stuff first.

1. I felt confident with the theme this time around. Last LD I was in a very bad place and really couldn’t think of anything to do. I find this ironic as there were two themes last time! I think I was feeling the effects of being burnt out. But not this time!

2. Was able to brainstorm an idea pretty quickly. It took me less than an hour to work up what I wanted to accomplish with my game.

3. Very happy with the art I created. I honestly believe this is my best pixel art. I an truly proud of my player character especially. I don’t normally do people well.

4. More confident with Unity. This was my 4th time using Unity for an LD and I felt much more confident with it and using 2D with it. I plan on continuing to hone my skill to hopefully make better games in future LDs.

What Went Wrong

1. Took too long to get something up and running. It was sometime in the afternoon on Saturday when I finally got something working. In hind sight I should have done the art for the player and the ground and then got them working.

2. Puzzles took too long to make. These took a majority of my time on Saturday and on Sunday. I can only imagine how long it took the people who created Escape Goat to create all those levels!

3. Collision issues between player and ground. This was the bane of my game for the entire LD. The player both human and mouse would get stuck on the ground for no reason at all. It wasn’t like they were getting stuck between 2 block, no they were getting stuck in the middle of a block! Very weird.

4. Rushed at the end for Sound and Music. Because the levels took too long and trying to figure out why the player was getting stuck I hurriedly put in sound and music. I was only able to get music for the titlescreen and the win game screen. Normally I have music throughout the game.

5. Poor time management. Normally I have enough time to put in everything I want but with the problems listed above and poor time management I wasn’t able to get some things in. I really want to work on this game post compo as I believe its one of my best games to date and one that is the most fun. I would like to expand on this.

Well there you have it. You can play & rate my game here. See you all for LD36!