{"author_name":"Zed","cat":"LD #23","comments":[],"epoch":1335017700,"likes":1,"metadata":{"p_key":"57763","p_author":"Zed","p_authorkey":"4687","p_urlkey":"93512","p_title":"Mini-Worlds and Monocles: Saturday afternoon progress report","p_cat":"LD #23","p_event":"LD23","p_time":"1335017700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4687","us_name":"Zed","us_username":"dedhedzed","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Whew!<\/p>\n <p>Alright, so here&#8217;s where I stand with what I&#8217;m now calling &#8216;Mini-Worlds and Monocles&#8217;:<\/p>\n <ul>\n <li>Graphics &#8211; 20%<\/li>\n <li>Gameplay mechanics &#8211; 99% (It&#8217;ll never be 100%&#8230; There&#8217;s probably always going to be bugs)<\/li>\n <li>Sound &#8211; 0%<\/li>\n <li>Game functions (level select, saving, crap like that) &#8211; 75%<\/li>\n <li>Cutscenes &#8211; 0%<\/li>\n <\/ul>\n <p>Here&#8217;s a screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/mini-worlds-and-monocles-saturday-afternoon-progress-report\/progress-142\/\" rel=\"attachment wp-att-124509\"><img class=\"alignnone size-medium wp-image-124509\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress7-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress7-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress7-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress7.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It looks better in motion, I promise.<\/p>\n <p>Right, back to work!<\/p>","time":"April 21st, 2012 9:15 am","title":"Mini-Worlds and Monocles: Saturday afternoon progress report"}